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The cross-reality, cross-device platform for creating and operating Connected Spaces.
What are Connected Spaces & why should you care?
These terms will be different in the future, but for now, this describes a space that can exist anywhere between physical and digital. It can be in any ONE of them, or ALL of them, and what makes it connected is that the same “social content layer” is available, regardless of what device users have and where they’re accessing it.
When people build spatial content, they usually have to build it custom for each context. It takes a lot of coordination and large teams to build all of them in parallel and keep them in sync the way consumers expect.
The spatial internet should make that easy for everyone with open standards, so we can create experiences in one place, and see them everywhere else, in sync…in the real world, or imaginary ones.
What is OKO?
Building on the open-source Connected Spaces Platform (and as many other open source and industry standards as possible) we’ve created a platform of apps and plugins that operate across game engines, connected to a comprehensive set of Magnopus-developed cloud services, accessible across many devices.
What Squarespace & Wordpress are to websites…
OKO is to social 3D spaces.
How’s it work?
We’ve designed a scalable technical framework of three integrated systems.
OKO interfaces, with various tiers to enable developers to use the plugins, components, and apps to build Connected Spaces.
Our Connected Spaces Platform, focused on interoperability, is now open source.
We’re also offering access to our cloud services so that people can explore Our Connected Spaces Platform, focused on interoperability, is now open source. the capabilities of a fully-integrated stack. (Some limits to bandwidth and storage apply.)
Can you trust it? We do.
We built this for ourselves and have battle-tested it in the real world…and beyond.
Using an alpha version of this tech, we worked with Expo 2020 Dubai to create a city-scale cross-reality Connected Space. A living digital replica of the 4km² site, connected via data streams, video, and audio. It was populated with digital activations for both physical visitors on-site and virtual visitors remotely, who could play and learn together in the same digital experience layer in real-time.
It’s been in development and used for more than 5 years, and in private beta with other studios since 2021.
Build tomorrow, today.
If you’re a business looking for a cross-reality solution to unite your physical and digital customer experiences, we’d love to hear from you.